Personally, I find Diigo, Blogs, and Wikis to be the most useful Web 2.0 tools for the classroom. Diigo allows students to take notes and comment on web pages, and also interact with their classmates. Blogs and Wikis allow students to express their beliefs and voice opinions. Blogs and Wikis can be useful for especially shy students who want to voice their opinions, but maybe are too shy to raise their hand in class. Personally, I think all social media sites (Twitter, YouTube, etc.) CAN be helpful, but also very distracting. They would need to be monitored closely by the teacher if utilized.
I found the Web 2.0 tool Scribd to be very fascinating, especially if I was teaching an English class. It pulls up different texts and books to reference and makes finding texts very easy in the classroom. It allows teachers to stay informed, and there is always something to discover.
https://www.scribd.com/
Lastly, there were many technological advancements mentioned in Chapter 12, but the one I found the most interesting and think holds the most promise is definitely "gamification." This approach encourages and motivates students to learn through video game designs and game elements. It not only makes learning more "fun", but students would be unconsciously learning through participation in the game. It maximizes engagement and focus of learners while simultaneously teaching, which in my opinion is genius and educators should definitely utilize this.
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